weatherless...................81.89981% offense.......................54.37489% balance.......................24.82632% hyperoffense..................14.87924% hail.......................... 6.07868% rain.......................... 5.74858% sand.......................... 5.73575% stall......................... 3.80856% voltturn...................... 2.91352% semistall..................... 2.11099% hailoffense................... 1.22986% sun........................... 0.97086% rainoffense................... 0.84459% monotype...................... 0.67753% sandoffense................... 0.50785% multiweather.................. 0.43029% batonpass..................... 0.36818% sunoffense.................... 0.28714% monopoison.................... 0.22255% tailwind...................... 0.20044% monodragon.................... 0.10403% monoghost..................... 0.08479% trickroom..................... 0.08331% dragmag....................... 0.07811% monobug....................... 0.06600% monowater..................... 0.06557% monodark...................... 0.05651% tricksun...................... 0.02664% mononormal.................... 0.02124% monofighting.................. 0.01668% sandstall..................... 0.01261% hailstall..................... 0.01064% monoflying.................... 0.00964% monofairy..................... 0.00706% monoice....................... 0.00679% monoground.................... 0.00418% tricksand..................... 0.00408% monograss..................... 0.00407% monosteel..................... 0.00309% monofire...................... 0.00307% trapper....................... 0.00255% gravity....................... 0.00155% sunstall...................... 0.00152% monorock...................... 0.00126% trickhail..................... 0.00083% monopsychic................... 0.00070% monoelectric.................. 0.00044% Stalliness (mean: -0.244) |### -1.5|###### |############ -1.0|################### |########################### -0.5|############################## |############################ 0.0|######################### |################# +0.5|############ |######## +1.0|#### |## +1.5|## |# +2.0|# |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.50%