weatherless...................88.63205% offense.......................53.78332% balance.......................28.48871% hyperoffense.................. 8.54381% stall......................... 6.61565% sand.......................... 4.88919% rain.......................... 3.87408% semistall..................... 2.56852% voltturn...................... 2.33157% hail.......................... 2.27329% sandoffense................... 0.70149% sun........................... 0.41425% rainoffense................... 0.38761% batonpass..................... 0.31380% sunoffense.................... 0.20309% tailwind...................... 0.20061% monotype...................... 0.15734% dragmag....................... 0.11271% hailoffense................... 0.10469% monodragon.................... 0.09265% multiweather.................. 0.08273% monodark...................... 0.02022% monoflying.................... 0.01642% monoghost..................... 0.00954% sandstall..................... 0.00806% monobug....................... 0.00557% monowater..................... 0.00467% monopoison.................... 0.00424% monofighting.................. 0.00311% trickroom..................... 0.00235% tricksun...................... 0.00178% mononormal.................... 0.00044% sunstall...................... 0.00029% monofairy..................... 0.00021% monoground.................... 0.00014% monograss..................... 0.00010% monorock...................... 0.00002% monopsychic................... 0.00001% monoice....................... 0.00001% gravity....................... 0.00000% hailstall..................... 0.00000% trapper....................... 0.00000% monosteel..................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.054) |## -1.5|## |####### -1.0|############# |######################### -0.5|########################## |###################### 0.0|############################## |#################### +0.5|########### |############ +1.0|#### |## +1.5|# |## +2.0|# |#### +2.5| |# more negative = more offensive, more positive = more stall one # = 0.53%