weatherless...................54.81304% offense.......................51.59692% balance.......................44.63800% rain..........................14.49994% sun...........................13.96121% trickroom.....................11.05200% hail..........................10.70560% sand.......................... 6.63117% tricksun...................... 6.34245% tailwind...................... 5.25326% hyperoffense.................. 1.78486% monotype...................... 1.72769% semistall..................... 1.52331% voltturn...................... 1.01049% monowater..................... 0.78132% rainoffense................... 0.69405% tricksand..................... 0.46920% stall......................... 0.45691% monorock...................... 0.38787% multiweather.................. 0.34848% trickrain..................... 0.31752% monoice....................... 0.31748% sandstall..................... 0.10765% allweather.................... 0.08666% monodark...................... 0.06144% choice........................ 0.05837% trickhail..................... 0.05256% monofire...................... 0.04850% batonpass..................... 0.04647% monodragon.................... 0.03404% sunoffense.................... 0.02067% monopsychic................... 0.02038% sandoffense................... 0.01764% mononormal.................... 0.01256% hailoffense................... 0.01229% monoflying.................... 0.01203% monobug....................... 0.01043% gravity....................... 0.00950% monosteel..................... 0.00734% monoghost..................... 0.00731% monograss..................... 0.00711% monopoison.................... 0.00589% monoelectric.................. 0.00519% monofighting.................. 0.00390% rainstall..................... 0.00386% monofairy..................... 0.00324% monoground.................... 0.00172% sunstall...................... 0.00143% hailstall..................... 0.00132% dragmag....................... 0.00018% swagplay...................... 0.00002% trapper....................... 0.00000% Stalliness (mean: -0.027) -1.5| |# -1.0|### |####### -0.5|############# |############################## 0.0|############################## |######################### +0.5|############# |##### +1.0|### |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.76%