weatherless...................63.47138% balance.......................53.01435% offense.......................45.99579% trickroom.....................10.92643% hail..........................10.51880% sun........................... 9.72000% rain.......................... 9.41365% sand.......................... 7.11492% tricksun...................... 5.21376% monotype...................... 2.84361% monorock...................... 2.54988% tailwind...................... 2.00798% voltturn...................... 1.18188% semistall..................... 0.65445% tricksand..................... 0.51297% stall......................... 0.22477% monodragon.................... 0.14224% trickrain..................... 0.11813% hyperoffense.................. 0.11065% multiweather.................. 0.09773% monoice....................... 0.07331% sandstall..................... 0.04777% allweather.................... 0.04694% monodark...................... 0.03888% choice........................ 0.01508% monowater..................... 0.01030% monofire...................... 0.00883% rainoffense................... 0.00774% mononormal.................... 0.00558% sandoffense................... 0.00497% sunoffense.................... 0.00414% monobug....................... 0.00286% monopsychic................... 0.00263% monopoison.................... 0.00227% monoelectric.................. 0.00155% monoflying.................... 0.00152% batonpass..................... 0.00147% hailoffense................... 0.00137% monograss..................... 0.00133% monosteel..................... 0.00096% monoghost..................... 0.00087% gravity....................... 0.00060% trickhail..................... 0.00046% rainstall..................... 0.00042% monoground.................... 0.00028% monofairy..................... 0.00028% sunstall...................... 0.00021% hailstall..................... 0.00017% monofighting.................. 0.00002% dragmag....................... 0.00001% swagplay...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.019) -1.5| | -1.0| |#### -0.5|######### |############################# 0.0|############################## |######################### +0.5|############## |### +1.0|# | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.86%