weatherless...................86.66114% offense.......................44.86330% balance.......................33.09859% hyperoffense..................10.72908% semistall..................... 6.37945% sun........................... 5.84093% voltturn...................... 4.92958% stall......................... 4.92958% rain.......................... 4.39105% hail.......................... 2.36123% trickroom..................... 1.94698% monotype...................... 0.74565% sand.......................... 0.74565% hailoffense................... 0.45568% choice........................ 0.41425% sunoffense.................... 0.16570% monowater..................... 0.12428% monograss..................... 0.12428% trickrain..................... 0.12428% monodark...................... 0.12428% monofire...................... 0.12428% sandoffense................... 0.08285% rainoffense................... 0.08285% monopoison.................... 0.08285% monopsychic................... 0.08285% monoground.................... 0.08285% mononormal.................... 0.08285% sandstall..................... 0.04143% tricksun...................... 0.04143% monofighting.................. 0.04143% monoghost..................... 0.04143% Stalliness (mean: -0.014) -1.5|####### |####### -1.0|############## |############### -0.5|##################### |############################## 0.0|########################## |###################### +0.5|############# |########## +1.0|######### |##### +1.5|### |## +2.0|# |##### +2.5|# | more negative = more offensive, more positive = more stall one # = 0.52%