weatherless...................85.94659% offense.......................40.60017% balance.......................32.78611% hyperoffense..................11.60975% semistall..................... 8.51020% stall......................... 6.49376% sun........................... 6.21305% voltturn...................... 5.01365% rain.......................... 4.96623% trickroom..................... 2.33361% hail.......................... 2.22554% hailoffense................... 0.65284% sand.......................... 0.64858% monotype...................... 0.54712% choice........................ 0.43493% sunoffense.................... 0.16872% trickrain..................... 0.14306% monograss..................... 0.09354% monodark...................... 0.09180% monofire...................... 0.08924% monopoison.................... 0.07905% monoground.................... 0.07905% monowater..................... 0.07409% tricksun...................... 0.06955% monopsychic................... 0.06233% mononormal.................... 0.05683% sandstall..................... 0.05151% sandoffense................... 0.03841% monofighting.................. 0.02459% monoghost..................... 0.02459% rainoffense................... 0.01363% Stalliness (mean: 0.053) -1.5|######### |######## -1.0|############## |############### -0.5|##################### |############################## 0.0|########################### |######################### +0.5|################ |########## +1.0|############ |####### +1.5|##### |## +2.0|## |######## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.47%