weatherless...................83.30555% offense.......................33.86441% balance.......................30.21430% hyperoffense..................14.14714% semistall.....................12.28414% stall......................... 9.49001% sun........................... 9.48291% rain.......................... 6.12925% voltturn...................... 2.71409% trickroom..................... 2.67035% hail.......................... 0.93437% hailoffense................... 0.70952% choice........................ 0.37995% sunoffense.................... 0.22736% sand.......................... 0.14792% rainoffense................... 0.00033% sandoffense................... 0.00000% monowater..................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.169) -1.5|#################### |####### -1.0|############### |######### -0.5|############################ |######################## 0.0|############################# |############################## +0.5|################# |########### +1.0|###################### |##### +1.5|######## |## +2.0|### |################ +2.5|# | more negative = more offensive, more positive = more stall one # = 0.40%