weatherless...................81.97051% offense.......................33.84809% balance.......................26.59904% stall.........................15.40860% semistall.....................14.30006% sun...........................10.09538% hyperoffense.................. 9.84421% rain.......................... 7.38770% trickroom..................... 1.61953% voltturn...................... 1.53187% hail.......................... 0.49242% hailoffense................... 0.43456% choice........................ 0.19552% sunoffense.................... 0.17949% sand.......................... 0.05398% rainoffense................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.380) -1.5|############ |### -1.0|########### |###### -0.5|############################## |############### 0.0|########################## |#################### +0.5|######## |############## +1.0|########################### |## +1.5|##### |# +2.0|# |############################ +2.5|# | more negative = more offensive, more positive = more stall one # = 0.47%