weatherless...................89.13958% offense.......................61.72901% voltturn......................21.14022% balance.......................19.68831% hyperoffense..................17.77060% hail.......................... 4.07131% sun........................... 2.80075% sand.......................... 2.79936% rain.......................... 1.56513% sunoffense.................... 1.26989% monotype...................... 1.06145% rainoffense................... 0.54483% semistall..................... 0.53050% dragmag....................... 0.51420% sandoffense................... 0.38430% multiweather.................. 0.37613% monofighting.................. 0.34446% hailoffense................... 0.28832% stall......................... 0.28158% monobug....................... 0.27360% trickroom..................... 0.20575% monopoison.................... 0.15235% choice........................ 0.11818% monowater..................... 0.04817% tailwind...................... 0.03100% monodragon.................... 0.03046% monoelectric.................. 0.02880% mononormal.................... 0.02729% monograss..................... 0.02712% monodark...................... 0.02540% monoground.................... 0.01935% monorock...................... 0.01839% monoice....................... 0.01726% monopsychic................... 0.01701% monoghost..................... 0.01503% monoflying.................... 0.01348% monofire...................... 0.00987% monosteel..................... 0.00411% monofairy..................... 0.00332% gravity....................... 0.00033% tricksand..................... 0.00000% Stalliness (mean: -0.435) |# -2.0|# |### -1.5|####### |########## -1.0|############# |##################### -0.5|################### |############################## 0.0|########################### |############# +0.5|######## |## +1.0|# |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.64%