weatherless...................88.01140% offense.......................54.15768% balance.......................31.86701% hyperoffense.................. 8.72259% voltturn...................... 7.78166% sun........................... 4.73841% sand.......................... 4.29860% semistall..................... 3.35081% rain.......................... 2.46847% stall......................... 1.90190% monotype...................... 1.58769% hail.......................... 1.00595% trickroom..................... 0.61690% multiweather.................. 0.50769% sunoffense.................... 0.35838% monodragon.................... 0.22462% choice........................ 0.22303% sandoffense................... 0.17703% monopsychic................... 0.16416% monofire...................... 0.14674% mononormal.................... 0.13040% monoground.................... 0.12042% monoghost..................... 0.10586% monosteel..................... 0.10556% monopoison.................... 0.10465% monoflying.................... 0.10086% rainoffense................... 0.09581% monofighting.................. 0.09556% monorock...................... 0.09144% monowater..................... 0.08916% monodark...................... 0.07905% monofairy..................... 0.07586% hailoffense................... 0.07378% tailwind...................... 0.06025% monobug....................... 0.04515% monoice....................... 0.04303% sandstall..................... 0.04043% monograss..................... 0.03265% dragmag....................... 0.02933% monoelectric.................. 0.02853% trickrain..................... 0.00330% Stalliness (mean: -0.164) | -2.0| |# -1.5|## |######## -1.0|################# |########################### -0.5|############################# |############################## 0.0|######################### |######################### +0.5|################## |######## +1.0|###### |## +1.5|## | +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.49%