weatherless...................94.16913% balance.......................59.60625% offense.......................33.47591% voltturn......................27.00455% hyperoffense.................. 3.25380% rain.......................... 2.22411% stall......................... 1.89774% semistall..................... 1.76631% sand.......................... 1.51277% sun........................... 1.44522% trickroom..................... 0.94958% hail.......................... 0.72760% monotype...................... 0.30653% monopsychic................... 0.08258% monoground.................... 0.08038% multiweather.................. 0.07883% monodark...................... 0.02916% monofairy..................... 0.02836% sandstall..................... 0.02728% monoflying.................... 0.02641% monosteel..................... 0.02640% monoghost..................... 0.02577% monodragon.................... 0.01777% hailoffense................... 0.01588% rainoffense................... 0.01502% monopoison.................... 0.01394% sandoffense................... 0.01263% choice........................ 0.00854% sunoffense.................... 0.00341% monoice....................... 0.00103% mononormal.................... 0.00102% monofire...................... 0.00100% monoelectric.................. 0.00087% tailwind...................... 0.00032% monofighting.................. 0.00013% monorock...................... 0.00011% dragmag....................... 0.00008% monowater..................... 0.00002% monobug....................... 0.00002% monograss..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.150) | -2.0| | -1.5| |## -1.0|### |####### -0.5|######### |############### 0.0|########## |############################## +0.5|################# |##### +1.0|########## |# +1.5| | +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.90%