weatherless...................80.60729% offense.......................40.99865% balance.......................34.58839% hyperoffense..................16.27530% sand..........................12.61808% voltturn...................... 6.35628% stall......................... 4.64238% hail.......................... 4.42645% semistall..................... 3.49528% trickroom..................... 2.59109% sun........................... 1.32254% rain.......................... 1.20108% monotype...................... 0.85020% hailoffense................... 0.82321% sandoffense................... 0.64777% choice........................ 0.47233% gravity....................... 0.44534% sandstall..................... 0.22942% mononormal.................... 0.21592% multiweather.................. 0.17544% monorock...................... 0.13495% rainoffense................... 0.12146% monofire...................... 0.10796% monograss..................... 0.09447% monoice....................... 0.09447% monopsychic................... 0.08097% sunoffense.................... 0.08097% trickhail..................... 0.06748% monowater..................... 0.04049% monoflying.................... 0.04049% monosteel..................... 0.02699% monofighting.................. 0.02699% monoelectric.................. 0.02699% sunstall...................... 0.01350% monopoison.................... 0.01350% monobug....................... 0.01350% trickrain..................... 0.01350% monodark...................... 0.01350% Stalliness (mean: -0.113) -2.0|#### |#### -1.5|####### |############# -1.0|################ |##################### -0.5|####################### |########################### 0.0|############################## |######################### +0.5|################# |############### +1.0|########## |## +1.5|## |# +2.0|# |# +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.44%