weatherless...................91.38278% hyperoffense..................30.82454% balance.......................27.29338% offense.......................23.54599% stall.........................14.99622% voltturn......................14.54390% hail.......................... 4.43882% sand.......................... 3.94617% semistall..................... 3.33987% sandstall..................... 0.44381% trickroom..................... 0.39107% dragmag....................... 0.28872% rain.......................... 0.21010% monotype...................... 0.03125% sun........................... 0.02300% sandoffense................... 0.01736% monofire...................... 0.00915% monoelectric.................. 0.00810% monosteel..................... 0.00682% monobug....................... 0.00575% hailoffense................... 0.00176% monograss..................... 0.00108% sunoffense.................... 0.00091% multiweather.................. 0.00087% gravity....................... 0.00034% tailwind...................... 0.00032% monodragon.................... 0.00021% rainoffense................... 0.00008% monorock...................... 0.00005% mononormal.................... 0.00004% monodark...................... 0.00002% monofairy..................... 0.00001% monoice....................... 0.00001% choice........................ 0.00001% monoground.................... 0.00000% monoflying.................... 0.00000% monopsychic................... 0.00000% monowater..................... 0.00000% monopoison.................... 0.00000% monofighting.................. 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.063) -2.0|############ |####################### -1.5|############################## |##### -1.0|### |#### -0.5|######################## |################## 0.0|############ |############# +0.5|############# |############################ +1.0|####### |## +1.5|## |# +2.0| | +2.5| | +3.0|##### |############################ more negative = more offensive, more positive = more stall one # = 0.44%