weatherless...................95.41231% offense.......................49.71220% balance.......................29.25416% hyperoffense..................15.58499% voltturn...................... 6.75471% semistall..................... 3.38772% rain.......................... 2.11336% stall......................... 2.06093% sun........................... 1.47923% trickroom..................... 1.09875% hail.......................... 0.93047% choice........................ 0.79266% monotype...................... 0.55608% tailwind...................... 0.41950% sunoffense.................... 0.27926% rainoffense................... 0.22073% hailoffense................... 0.13292% monoice....................... 0.10488% monopoison.................... 0.09268% sand.......................... 0.07439% monograss..................... 0.06829% monobug....................... 0.06219% monofighting.................. 0.03415% monoghost..................... 0.02927% monoelectric.................. 0.02927% gravity....................... 0.02561% monoflying.................... 0.02561% monoground.................... 0.02439% monowater..................... 0.02317% monofire...................... 0.02073% mononormal.................... 0.02073% dragmag....................... 0.01707% monopsychic................... 0.01585% monorock...................... 0.01585% monodark...................... 0.01341% multiweather.................. 0.00976% tricksun...................... 0.00732% monodragon.................... 0.00732% sandstall..................... 0.00610% sandoffense................... 0.00244% monofairy..................... 0.00244% Stalliness (mean: -0.244) -2.0|## |### -1.5|######### |############ -1.0|################ |######################## -0.5|############################ |############################ 0.0|############################## |###################### +0.5|############### |######## +1.0|##### |### +1.5|# |# +2.0| | +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.48%