weatherless...................96.34853% offense.......................46.52671% balance.......................30.37692% hyperoffense..................16.50467% voltturn...................... 7.36383% semistall..................... 4.08196% stall......................... 2.50975% rain.......................... 2.02174% trickroom..................... 1.30932% choice........................ 0.93627% sun........................... 0.92470% hail.......................... 0.66399% monotype...................... 0.44085% tailwind...................... 0.40789% sunoffense.................... 0.20298% rainoffense................... 0.14571% monopoison.................... 0.13349% hailoffense................... 0.13023% monoice....................... 0.12228% sand.......................... 0.04452% monograss..................... 0.04163% monobug....................... 0.03006% monofire...................... 0.02521% monoelectric.................. 0.02206% gravity....................... 0.01750% monofighting.................. 0.01387% dragmag....................... 0.01161% monoghost..................... 0.01121% monoflying.................... 0.01059% monoground.................... 0.00923% mononormal.................... 0.00911% monorock...................... 0.00738% monopsychic................... 0.00592% monowater..................... 0.00571% sandstall..................... 0.00394% monodark...................... 0.00382% multiweather.................. 0.00348% tricksun...................... 0.00311% monodragon.................... 0.00230% sandoffense................... 0.00227% monofairy..................... 0.00073% Stalliness (mean: -0.217) -2.0|## |#### -1.5|########## |############ -1.0|################ |###################### -0.5|########################## |########################### 0.0|############################## |####################### +0.5|################ |######### +1.0|###### |##### +1.5|# |# +2.0| |# +2.5|# |## +3.0| more negative = more offensive, more positive = more stall one # = 0.47%