weatherless...................97.62041% balance.......................37.43224% offense.......................36.28379% hyperoffense..................15.90476% voltturn...................... 9.61263% semistall..................... 7.22522% stall......................... 3.15400% rain.......................... 1.49759% trickroom..................... 1.22858% hail.......................... 0.44162% sun........................... 0.43200% choice........................ 0.26468% tailwind...................... 0.20767% hailoffense................... 0.16309% sunoffense.................... 0.10226% monotype...................... 0.09896% rainoffense................... 0.05519% monofire...................... 0.03353% monograss..................... 0.02525% monopoison.................... 0.01733% gravity....................... 0.01115% sand.......................... 0.00876% monoice....................... 0.00792% monofighting.................. 0.00484% monoelectric.................. 0.00400% monobug....................... 0.00259% monorock...................... 0.00099% sandstall..................... 0.00094% dragmag....................... 0.00093% monoground.................... 0.00079% monoflying.................... 0.00071% monoghost..................... 0.00070% sandoffense................... 0.00046% multiweather.................. 0.00038% monowater..................... 0.00018% mononormal.................... 0.00011% tricksun...................... 0.00008% monodark...................... 0.00006% monopsychic................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.080) -2.0|#### |##### -1.5|######### |########### -1.0|############# |################## -0.5|################### |####################### 0.0|########################### |############################## +0.5|##################### |############# +1.0|######### |######### +1.5|## |# +2.0| |# +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%