weatherless...................86.32944% offense.......................50.42029% balance.......................27.00067% hyperoffense..................13.32323% voltturn...................... 9.95393% sun........................... 5.81645% semistall..................... 5.79689% stall......................... 3.45893% rain.......................... 3.35979% hail.......................... 2.69722% sand.......................... 2.10804% trickroom..................... 0.94179% monotype...................... 0.58083% hailoffense................... 0.51310% choice........................ 0.47160% sunoffense.................... 0.39199% multiweather.................. 0.30586% rainoffense................... 0.22725% tricksun...................... 0.21625% sandoffense................... 0.14954% monowater..................... 0.07590% dragmag....................... 0.07124% monodark...................... 0.06556% tailwind...................... 0.06257% gravity....................... 0.04812% sandstall..................... 0.04760% monofighting.................. 0.04755% trickrain..................... 0.04521% monodragon.................... 0.04402% monobug....................... 0.04313% hailstall..................... 0.04007% monopsychic................... 0.03855% monofairy..................... 0.03803% monoghost..................... 0.03210% monopoison.................... 0.02952% monosteel..................... 0.02747% monoice....................... 0.02664% monoflying.................... 0.02507% monofire...................... 0.02410% monoground.................... 0.01922% mononormal.................... 0.01909% monorock...................... 0.01744% monograss..................... 0.01401% monoelectric.................. 0.01123% tricksand..................... 0.01012% sunstall...................... 0.00730% trickhail..................... 0.00715% rainstall..................... 0.00437% trapper....................... 0.00093% fear.......................... 0.00059% allweather.................... 0.00039% sandfear...................... 0.00019% trickfear..................... 0.00019% swagplay...................... 0.00015% Stalliness (mean: -0.152) -2.0| |# -1.5|#### |############## -1.0|####################### |############################## -0.5|########################### |########################### 0.0|######################## |################### +0.5|############## |########### +1.0|######## |##### +1.5|#### |# +2.0|# |# +2.5|# |# +3.0|## |# +3.5| more negative = more offensive, more positive = more stall one # = 0.46%