weatherless...................90.53032% offense.......................50.49283% balance.......................21.86885% hyperoffense..................14.84674% voltturn......................10.36259% semistall..................... 7.69386% stall......................... 5.09772% sun........................... 4.17674% rain.......................... 2.20638% hail.......................... 1.76594% sand.......................... 1.53754% trickroom..................... 0.96508% choice........................ 0.56204% hailoffense................... 0.55312% sunoffense.................... 0.37820% tricksun...................... 0.22451% multiweather.................. 0.21565% hailstall..................... 0.19924% monotype...................... 0.12077% rainoffense................... 0.04607% sandoffense................... 0.03942% sandstall..................... 0.03219% tailwind...................... 0.03107% dragmag....................... 0.02771% monodark...................... 0.02652% monoflying.................... 0.01982% monofire...................... 0.01736% gravity....................... 0.01533% monowater..................... 0.00981% monodragon.................... 0.00852% trickrain..................... 0.00782% monofighting.................. 0.00587% monograss..................... 0.00585% monopoison.................... 0.00556% monorock...................... 0.00463% monoghost..................... 0.00353% monoelectric.................. 0.00328% monosteel..................... 0.00310% monofairy..................... 0.00298% monoice....................... 0.00187% monobug....................... 0.00128% tricksand..................... 0.00109% monoground.................... 0.00101% mononormal.................... 0.00097% sunstall...................... 0.00074% monopsychic................... 0.00067% trickhail..................... 0.00037% rainstall..................... 0.00022% trapper....................... 0.00012% allweather.................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: -0.129) -2.0| |# -1.5|### |############# -1.0|########################## |############################## -0.5|####################### |###################### 0.0|################ |############# +0.5|######### |######### +1.0|####### |###### +1.5|###### |## +2.0|# |# +2.5|# |# +3.0|### |# +3.5| more negative = more offensive, more positive = more stall one # = 0.52%