weatherless...................68.46139% offense.......................46.85538% balance.......................42.64163% rain..........................12.73623% sun...........................11.25122% trickroom..................... 5.48221% semistall..................... 5.47176% tailwind...................... 5.46734% hail.......................... 4.16583% sand.......................... 3.82416% hyperoffense.................. 3.41285% monotype...................... 3.09837% stall......................... 1.61838% monowater..................... 1.33613% tricksun...................... 0.90323% voltturn...................... 0.89118% monoflying.................... 0.88495% rainoffense................... 0.45594% multiweather.................. 0.42293% trickrain..................... 0.38830% monorock...................... 0.36009% choice........................ 0.24971% sunoffense.................... 0.19020% monoice....................... 0.15060% batonpass..................... 0.12253% monoelectric.................. 0.11743% hailoffense................... 0.11522% monofire...................... 0.06093% sandoffense................... 0.03951% monoground.................... 0.03602% monograss..................... 0.03562% monodragon.................... 0.02974% monodark...................... 0.02267% monopoison.................... 0.01914% tricksand..................... 0.01758% monoghost..................... 0.01454% mononormal.................... 0.01088% sunstall...................... 0.00962% monopsychic................... 0.00752% sandstall..................... 0.00721% dragmag....................... 0.00688% trapper....................... 0.00686% monobug....................... 0.00608% monosteel..................... 0.00603% hailstall..................... 0.00312% Stalliness (mean: 0.022) |### -1.0|###### |########### -0.5|########################## |############################## 0.0|############################# |############################ +0.5|################ |########## +1.0|######## |##### +1.5|# |## more negative = more offensive, more positive = more stall one # = 0.57%