weatherless...................62.93011% offense.......................45.43880% balance.......................43.86740% rain..........................17.15877% sun...........................11.66804% trickroom..................... 8.86556% tailwind...................... 7.45705% semistall..................... 5.77771% monotype...................... 4.95522% hail.......................... 4.56691% sand.......................... 3.93342% stall......................... 2.52096% hyperoffense.................. 2.39512% monowater..................... 2.13967% monoflying.................... 1.87486% tricksun...................... 1.34965% trickrain..................... 0.99890% monorock...................... 0.79887% rainoffense................... 0.57728% voltturn...................... 0.49059% multiweather.................. 0.25725% hailoffense................... 0.09877% monoelectric.................. 0.06037% monoice....................... 0.05941% sunoffense.................... 0.04638% choice........................ 0.02321% monofire...................... 0.01090% tricksand..................... 0.00766% sandoffense................... 0.00531% monopoison.................... 0.00436% batonpass..................... 0.00402% monodragon.................... 0.00323% monograss..................... 0.00203% mononormal.................... 0.00118% monoghost..................... 0.00034% dragmag....................... 0.00025% trapper....................... 0.00013% sandstall..................... 0.00005% sunstall...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.085) |# -1.0|##### |########## -0.5|##################### |############################# 0.0|########################### |############################## +0.5|############### |############ +1.0|######## |##### +1.5|# |### more negative = more offensive, more positive = more stall one # = 0.60%