weatherless...................74.46350% offense.......................53.81577% hyperoffense..................29.41111% balance.......................14.71676% rain..........................10.25943% sun........................... 8.97630% voltturn...................... 4.21920% sand.......................... 3.70090% hail.......................... 3.17981% sunoffense.................... 1.42041% semistall..................... 1.40920% rainoffense................... 1.34196% trickroom..................... 1.03659% monotype...................... 1.01137% hailoffense................... 0.93013% stall......................... 0.64717% multiweather.................. 0.54351% sandoffense................... 0.39783% choice........................ 0.17370% monoghost..................... 0.16249% tailwind...................... 0.14848% monofire...................... 0.12887% monoflying.................... 0.12607% monodragon.................... 0.12327% monowater..................... 0.12047% monodark...................... 0.07844% monofighting.................. 0.07564% monograss..................... 0.07284% monopsychic................... 0.06724% tricksun...................... 0.06444% monoelectric.................. 0.06164% monosteel..................... 0.05883% monopoison.................... 0.05043% monoground.................... 0.05043% dragmag....................... 0.04483% mononormal.................... 0.04483% monofairy..................... 0.04202% monobug....................... 0.03362% monoice....................... 0.03082% monorock...................... 0.02802% sandstall..................... 0.01961% hailstall..................... 0.01121% allweather.................... 0.00560% rainstall..................... 0.00280% Stalliness (mean: -0.602) -2.0|# |###### -1.5|############# |##################### -1.0|########################## |############################## -0.5|########################### |#################### 0.0|############### |########## +0.5|####### |### +1.0|## |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.54%