weatherless...................73.62089% offense.......................53.98169% hyperoffense..................31.23733% balance.......................12.92726% rain..........................11.16183% sun........................... 8.45400% voltturn...................... 4.74168% sand.......................... 3.66517% hail.......................... 3.50349% rainoffense................... 1.24415% sunoffense.................... 1.17775% hailoffense................... 1.14174% semistall..................... 1.09169% trickroom..................... 0.98600% stall......................... 0.76203% monotype...................... 0.62722% multiweather.................. 0.38143% sandoffense................... 0.29417% tailwind...................... 0.22419% choice........................ 0.14609% monoghost..................... 0.14194% monowater..................... 0.08022% tricksun...................... 0.07531% monodragon.................... 0.07071% monopsychic................... 0.06773% monoflying.................... 0.06160% monofire...................... 0.05259% monofighting.................. 0.05112% monodark...................... 0.04679% dragmag....................... 0.04638% monograss..................... 0.03809% monosteel..................... 0.03362% monoground.................... 0.02952% monoelectric.................. 0.02571% monobug....................... 0.02251% mononormal.................... 0.02247% monopoison.................... 0.02148% monofairy..................... 0.01775% monorock...................... 0.01524% monoice....................... 0.01167% sandstall..................... 0.01005% hailstall..................... 0.00634% allweather.................... 0.00367% rainstall..................... 0.00157% Stalliness (mean: -0.638) -2.0|# |###### -1.5|############## |####################### -1.0|########################### |############################## -0.5|########################### |################### 0.0|############# |######### +0.5|###### |### +1.0|## |# +1.5| |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%