weatherless...................94.21842% offense.......................40.93230% balance.......................34.41664% hyperoffense..................19.12469% voltturn...................... 7.57075% semistall..................... 4.02271% sun........................... 2.66899% hail.......................... 1.89256% stall......................... 1.50366% trickroom..................... 1.00490% sand.......................... 0.86719% sunoffense.................... 0.78646% rain.......................... 0.47231% choice........................ 0.46661% monotype...................... 0.34221% tailwind...................... 0.18155% rainoffense................... 0.12934% multiweather.................. 0.11946% monoice....................... 0.09890% hailoffense................... 0.09134% mononormal.................... 0.06768% dragmag....................... 0.04102% gravity....................... 0.04053% monoflying.................... 0.03517% sandoffense................... 0.03465% monofighting.................. 0.02708% monofire...................... 0.02417% monopoison.................... 0.02057% monowater..................... 0.02016% monoelectric.................. 0.01361% monograss..................... 0.01358% monobug....................... 0.01170% monorock...................... 0.00779% monoghost..................... 0.00752% monopsychic................... 0.00696% hailstall..................... 0.00683% monodark...................... 0.00645% monofairy..................... 0.00546% monodragon.................... 0.00533% tricksun...................... 0.00125% trickrain..................... 0.00122% monosteel..................... 0.00120% trickhail..................... 0.00075% monoground.................... 0.00047% sandstall..................... 0.00008% trapper....................... 0.00000% Stalliness (mean: -0.256) -2.0|######### |### -1.5|######## |########### -1.0|################### |################ -0.5|##################### |######################## 0.0|############################## |#################### +0.5|################## |########### +1.0|######### |### +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.49%