weatherless...................96.44386% balance.......................35.13198% offense.......................34.99523% hyperoffense..................24.25305% voltturn......................10.06404% semistall..................... 3.88590% sun........................... 2.09685% stall......................... 1.73384% sunoffense.................... 1.30620% hail.......................... 0.99320% trickroom..................... 0.86082% sand.......................... 0.32390% choice........................ 0.20887% rain.......................... 0.15333% monotype...................... 0.05663% tailwind...................... 0.05302% rainoffense................... 0.04015% hailoffense................... 0.03595% mononormal.................... 0.03134% gravity....................... 0.02268% sandoffense................... 0.01286% multiweather.................. 0.01115% monowater..................... 0.00909% monoflying.................... 0.00658% monodark...................... 0.00310% dragmag....................... 0.00290% monoice....................... 0.00281% monofighting.................. 0.00223% monograss..................... 0.00185% monoelectric.................. 0.00157% monopoison.................... 0.00084% tricksun...................... 0.00056% monofire...................... 0.00044% monoghost..................... 0.00021% monorock...................... 0.00011% hailstall..................... 0.00011% monodragon.................... 0.00011% monoground.................... 0.00006% monopsychic................... 0.00005% monobug....................... 0.00003% monosteel..................... 0.00000% sandstall..................... 0.00000% trapper....................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.341) -2.0|######################## |### -1.5|####### |############ -1.0|################# |############## -0.5|#################### |################# 0.0|############################## |################### +0.5|################# |########### +1.0|########## |### +1.5|# |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.48%