weatherless...................75.33104% offense.......................38.27928% balance.......................31.44350% hyperoffense..................22.65825% sand..........................14.73112% voltturn......................11.64475% rain.......................... 7.15799% semistall..................... 4.08026% stall......................... 3.53871% sun........................... 2.56860% rainoffense................... 1.49598% trickroom..................... 0.83009% sunoffense.................... 0.72084% choice........................ 0.70785% sandstall..................... 0.69296% monotype...................... 0.49194% hail.......................... 0.29041% dragmag....................... 0.28698% monobug....................... 0.21654% hailoffense................... 0.10547% multiweather.................. 0.07842% monofighting.................. 0.06601% monowater..................... 0.05854% monoghost..................... 0.04896% tailwind...................... 0.04435% tricksand..................... 0.02200% monopoison.................... 0.02084% mononormal.................... 0.01902% monosteel..................... 0.01659% sandoffense................... 0.01158% monopsychic................... 0.01094% monodragon.................... 0.00811% gravity....................... 0.00807% monograss..................... 0.00785% monoelectric.................. 0.00715% monodark...................... 0.00518% monoflying.................... 0.00512% monofire...................... 0.00495% monorock...................... 0.00359% tricksun...................... 0.00308% trickrain..................... 0.00290% monoice....................... 0.00269% monofairy..................... 0.00264% rainstall..................... 0.00074% monoground.................... 0.00007% Stalliness (mean: -0.244) |# -2.0|#### |####### -1.5|######################## |################### -1.0|####################### |########################## -0.5|########################### |########################## 0.0|############################## |############################# +0.5|##################### |################# +1.0|####### |###### +1.5|### |# +2.0|# |# +2.5|# |# +3.0|### more negative = more offensive, more positive = more stall one # = 0.36%