weatherless...................70.03959% balance.......................37.40544% offense.......................27.50192% hyperoffense..................25.33744% sand..........................22.50009% voltturn......................15.41729% rain.......................... 6.08340% stall......................... 4.93576% semistall..................... 4.81945% sun........................... 1.20301% sandstall..................... 1.14390% choice........................ 0.68045% trickroom..................... 0.67572% rainoffense................... 0.66758% sunoffense.................... 0.27111% hail.......................... 0.24666% dragmag....................... 0.21750% hailoffense................... 0.10696% monotype...................... 0.10487% multiweather.................. 0.07264% monofighting.................. 0.07040% tailwind...................... 0.01536% monoghost..................... 0.01090% monobug....................... 0.01044% gravity....................... 0.01022% tricksand..................... 0.00612% monopsychic................... 0.00343% monowater..................... 0.00327% sandoffense................... 0.00239% monopoison.................... 0.00213% monodragon.................... 0.00178% monorock...................... 0.00084% monosteel..................... 0.00063% monoflying.................... 0.00054% mononormal.................... 0.00045% monograss..................... 0.00023% monoice....................... 0.00010% monofire...................... 0.00007% monofairy..................... 0.00005% monodark...................... 0.00001% monoground.................... 0.00000% rainstall..................... 0.00000% monoelectric.................. 0.00000% trickrain..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.145) | -2.0|##### |####### -1.5|############################# |################# -1.0|################ |############## -0.5|############### |#################### 0.0|######################## |############################## +0.5|####################### |##################### +1.0|######### |###### +1.5|#### |## +2.0|# |## +2.5|# |# +3.0|#### more negative = more offensive, more positive = more stall one # = 0.40%