weatherless...................70.12191% balance.......................42.94892% hyperoffense..................21.98815% offense.......................21.32451% voltturn......................19.35666% sand..........................18.99106% rain.......................... 8.53900% stall......................... 7.71024% semistall..................... 6.02818% sun........................... 1.81239% sandstall..................... 1.42180% trickroom..................... 0.63020% hail.......................... 0.56939% rainoffense................... 0.26821% choice........................ 0.26716% hailoffense................... 0.22262% dragmag....................... 0.12140% sunoffense.................... 0.10207% monotype...................... 0.10035% monofighting.................. 0.09376% multiweather.................. 0.03373% gravity....................... 0.01345% monobug....................... 0.00455% tailwind...................... 0.00294% tricksand..................... 0.00127% monoghost..................... 0.00109% sandoffense................... 0.00031% monowater..................... 0.00030% monodragon.................... 0.00023% monopsychic................... 0.00013% monopoison.................... 0.00013% monorock...................... 0.00008% monoflying.................... 0.00004% mononormal.................... 0.00003% monograss..................... 0.00002% monosteel..................... 0.00001% monofire...................... 0.00000% monoice....................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% trickrain..................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.053) | -2.0|## |### -1.5|######################## |########## -1.0|######### |######### -0.5|####### |############# 0.0|################## |############################## +0.5|###################### |################### +1.0|######## |###### +1.5|##### |### +2.0|# |## +2.5|# | +3.0|#### more negative = more offensive, more positive = more stall one # = 0.50%