weatherless...................72.59360% offense.......................51.47333% balance.......................21.48912% hyperoffense..................21.29686% rain..........................17.81512% sun........................... 8.12446% semistall..................... 3.93400% voltturn...................... 2.81651% monotype...................... 2.72215% multiweather.................. 2.15424% rainoffense................... 1.99392% hail.......................... 1.85194% stall......................... 1.80668% sand.......................... 1.80520% trickroom..................... 1.39642% choice........................ 0.86430% sunoffense.................... 0.80189% trickrain..................... 0.38394% monowater..................... 0.34844% monodragon.................... 0.29904% hailoffense................... 0.29017% monofighting.................. 0.25083% mononormal.................... 0.22303% monoghost..................... 0.20143% monofire...................... 0.19877% monoice....................... 0.18931% monopoison.................... 0.17895% monoflying.................... 0.17333% monopsychic................... 0.16564% monobug....................... 0.16002% monograss..................... 0.13843% sandoffense................... 0.13725% tailwind...................... 0.13577% monodark...................... 0.13281% monosteel..................... 0.12364% monofairy..................... 0.12334% tricksun...................... 0.09377% rainstall..................... 0.08874% monoelectric.................. 0.07306% monoground.................... 0.05058% trapper....................... 0.04910% monorock...................... 0.03904% trickhail..................... 0.02455% sunstall...................... 0.02100% dragmag....................... 0.02041% sandstall..................... 0.01686% hailstall..................... 0.01449% tricksand..................... 0.00917% gravity....................... 0.00503% fear.......................... 0.00355% allweather.................... 0.00207% swagplay...................... 0.00030% Stalliness (mean: -0.377) |# -2.0|# |#### -1.5|######### |################## -1.0|########################## |############################## -0.5|############################ |########################## 0.0|##################### |############### +0.5|########## |####### +1.0|###### |#### +1.5|## |# +2.0| | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.48%