weatherless...................71.33633% offense.......................48.25013% hyperoffense..................22.85207% balance.......................21.69108% rain..........................20.53072% sun........................... 7.78666% semistall..................... 4.84270% voltturn...................... 2.96079% stall......................... 2.36403% rainoffense................... 2.33853% multiweather.................. 2.06657% trickroom..................... 1.91507% monotype...................... 1.30758% hail.......................... 1.29665% sand.......................... 1.13817% choice........................ 0.84849% sunoffense.................... 0.73471% trickrain..................... 0.58668% hailoffense................... 0.24660% monodragon.................... 0.17681% monowater..................... 0.15429% rainstall..................... 0.12139% monoghost..................... 0.11192% tailwind...................... 0.11026% monoice....................... 0.10092% tricksun...................... 0.09791% monodark...................... 0.08803% monopoison.................... 0.08694% monobug....................... 0.08212% sandoffense................... 0.07969% monoflying.................... 0.07862% mononormal.................... 0.07417% monofighting.................. 0.07359% monosteel..................... 0.06567% monofairy..................... 0.06267% monofire...................... 0.06158% monopsychic................... 0.05552% monoelectric.................. 0.04020% trapper....................... 0.04004% monograss..................... 0.03662% sandstall..................... 0.02299% monoground.................... 0.02286% trickhail..................... 0.01973% sunstall...................... 0.01706% dragmag....................... 0.01489% monorock...................... 0.00902% tricksand..................... 0.00769% hailstall..................... 0.00663% gravity....................... 0.00428% allweather.................... 0.00204% fear.......................... 0.00187% swagplay...................... 0.00050% Stalliness (mean: -0.350) | -2.0|# |#### -1.5|########## |##################### -1.0|############################ |############################## -0.5|########################### |######################### 0.0|#################### |################ +0.5|########### |######## +1.0|####### |##### +1.5|## |# +2.0|# |# +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.46%