weatherless...................72.04461% offense.......................39.56545% hyperoffense..................26.17065% balance.......................23.34730% rain..........................22.83199% semistall..................... 6.57151% sun........................... 5.98850% stall......................... 4.34509% voltturn...................... 3.35760% trickroom..................... 2.81529% rainoffense................... 2.55420% multiweather.................. 1.77178% trickrain..................... 1.14821% choice........................ 0.55808% hail.......................... 0.53312% monotype...................... 0.45739% sand.......................... 0.37791% sunoffense.................... 0.35064% rainstall..................... 0.27975% hailoffense................... 0.16944% monodark...................... 0.07004% monowater..................... 0.06200% tricksun...................... 0.05851% monodragon.................... 0.05773% monoghost..................... 0.05551% sandstall..................... 0.03847% monoflying.................... 0.03094% monosteel..................... 0.03073% tailwind...................... 0.02879% monofairy..................... 0.02520% monofighting.................. 0.02479% monobug....................... 0.02327% sandoffense................... 0.02008% monoelectric.................. 0.01711% monopsychic................... 0.01446% monoice....................... 0.01323% trapper....................... 0.01205% dragmag....................... 0.01191% mononormal.................... 0.01015% monograss..................... 0.00959% sunstall...................... 0.00942% monopoison.................... 0.00879% monoground.................... 0.00770% hailstall..................... 0.00578% monofire...................... 0.00181% tricksand..................... 0.00134% trickhail..................... 0.00121% swagplay...................... 0.00095% monorock...................... 0.00086% gravity....................... 0.00080% allweather.................... 0.00023% fear.......................... 0.00000% Stalliness (mean: -0.262) | -2.0|# |###### -1.5|############# |########################### -1.0|############################## |############################ -0.5|######################### |####################### 0.0|#################### |################### +0.5|############## |########## +1.0|########## |######## +1.5|#### |## +2.0|# |# +2.5|# |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.40%