weatherless...................54.00548% balance.......................51.73484% offense.......................47.44423% rain..........................23.54296% sun........................... 9.35917% sand.......................... 8.88085% trickroom..................... 6.90668% tricksun...................... 5.55927% hail.......................... 4.42642% tailwind...................... 1.82579% semistall..................... 0.55410% voltturn...................... 0.42228% hyperoffense.................. 0.23393% multiweather.................. 0.21191% tricksand..................... 0.17063% trickrain..................... 0.09479% monotype...................... 0.08227% dragmag....................... 0.05526% rainoffense................... 0.04660% monowater..................... 0.03707% trickhail..................... 0.03374% stall......................... 0.03289% sunoffense.................... 0.01633% sandstall..................... 0.01175% sandoffense................... 0.01110% monodragon.................... 0.00781% monofire...................... 0.00777% gravity....................... 0.00693% monoice....................... 0.00630% sunstall...................... 0.00467% hailoffense................... 0.00432% monopsychic................... 0.00394% mononormal.................... 0.00313% monobug....................... 0.00312% batonpass..................... 0.00271% monodark...................... 0.00239% monograss..................... 0.00193% monoelectric.................. 0.00188% monoghost..................... 0.00171% monopoison.................... 0.00135% monofighting.................. 0.00125% hailstall..................... 0.00107% monofairy..................... 0.00078% monoground.................... 0.00068% monoflying.................... 0.00059% allweather.................... 0.00041% monosteel..................... 0.00037% rainstall..................... 0.00020% monorock...................... 0.00019% trapper....................... 0.00010% Stalliness (mean: 0.023) |# -0.8|#### |######### -0.4|############### |######################## 0.0|############################## |########################## +0.4|################# |########### +0.8|#### |# | more negative = more offensive, more positive = more stall one # = 0.70%