weatherless...................55.65581% offense.......................50.42988% balance.......................49.06345% rain..........................22.38577% sun........................... 9.38614% sand.......................... 9.14715% trickroom..................... 7.16015% tricksun...................... 6.07253% hail.......................... 3.52405% tailwind...................... 1.93248% voltturn...................... 0.56862% semistall..................... 0.32298% tricksand..................... 0.19929% hyperoffense.................. 0.16537% multiweather.................. 0.09852% monotype...................... 0.06027% rainoffense................... 0.05894% dragmag....................... 0.05187% monowater..................... 0.05121% trickhail..................... 0.03848% trickrain..................... 0.02832% stall......................... 0.01831% sunoffense.................... 0.01471% gravity....................... 0.01244% sandstall..................... 0.01097% sandoffense................... 0.00559% monofire...................... 0.00210% sunstall...................... 0.00173% monodragon.................... 0.00152% monodark...................... 0.00137% monoice....................... 0.00101% monopsychic................... 0.00092% monofighting.................. 0.00060% hailoffense................... 0.00050% monobug....................... 0.00037% monosteel..................... 0.00034% monoghost..................... 0.00029% mononormal.................... 0.00027% monopoison.................... 0.00012% allweather.................... 0.00010% batonpass..................... 0.00010% monoelectric.................. 0.00007% monograss..................... 0.00006% monofairy..................... 0.00002% hailstall..................... 0.00000% monoflying.................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.013) |# -0.8|#### |######### -0.4|################ |######################## 0.0|############################## |######################### +0.4|############### |######## +0.8|### |# | more negative = more offensive, more positive = more stall one # = 0.74%