weatherless...................60.74397% offense.......................50.25358% balance.......................49.31208% rain..........................18.64444% sand.......................... 9.30987% sun........................... 8.59193% trickroom..................... 6.77889% tricksun...................... 6.05550% hail.......................... 2.74882% tailwind...................... 2.17292% voltturn...................... 0.79264% semistall..................... 0.31701% hyperoffense.................. 0.09990% dragmag....................... 0.06417% trickhail..................... 0.04005% multiweather.................. 0.03893% rainoffense................... 0.03847% tricksand..................... 0.02348% gravity....................... 0.01793% stall......................... 0.01742% sandstall..................... 0.01382% sunoffense.................... 0.00875% trickrain..................... 0.00630% monotype...................... 0.00287% sandoffense................... 0.00249% monofire...................... 0.00090% monopsychic................... 0.00052% monodragon.................... 0.00034% monowater..................... 0.00024% monosteel..................... 0.00019% monofighting.................. 0.00018% monoice....................... 0.00016% monobug....................... 0.00015% monoghost..................... 0.00008% mononormal.................... 0.00007% hailoffense................... 0.00007% allweather.................... 0.00003% monopoison.................... 0.00002% monodark...................... 0.00001% sunstall...................... 0.00000% batonpass..................... 0.00000% monoelectric.................. 0.00000% monograss..................... 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoground.................... 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.018) | -0.8|### |######### -0.4|################ |##################### 0.0|############################## |##################### +0.4|############## |####### +0.8|## | | more negative = more offensive, more positive = more stall one # = 0.80%