weatherless...................91.54959% offense.......................51.53832% balance.......................30.21815% hyperoffense..................14.38437% voltturn...................... 6.10587% hail.......................... 4.67129% semistall..................... 3.02033% sun........................... 2.95809% trickroom..................... 2.32083% monotype...................... 1.38420% sunoffense.................... 1.00480% stall......................... 0.83882% rain.......................... 0.57502% hailoffense................... 0.48313% monobug....................... 0.47128% choice........................ 0.44164% sand.......................... 0.27862% monoice....................... 0.18081% tailwind...................... 0.14227% mononormal.................... 0.13931% gravity....................... 0.13042% monoflying.................... 0.12449% rainoffense................... 0.10374% monodark...................... 0.08596% monograss..................... 0.07706% trickhail..................... 0.05928% monopoison.................... 0.05335% monofighting.................. 0.05335% monofire...................... 0.05039% monopsychic................... 0.04742% monoelectric.................. 0.04446% monowater..................... 0.04150% dragmag....................... 0.04150% monorock...................... 0.03557% multiweather.................. 0.03260% monoghost..................... 0.03260% tricksun...................... 0.01482% sandstall..................... 0.01482% monoground.................... 0.00889% hailstall..................... 0.00889% tricksand..................... 0.00593% monosteel..................... 0.00296% monofairy..................... 0.00296% trapper....................... 0.00296% Stalliness (mean: -0.264) |# -2.0|# |### -1.5|###### |######### -1.0|################## |###################### -0.5|########################### |############################## 0.0|########################## |#################### +0.5|############## |########## +1.0|#### |### +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%