weatherless...................92.44946% offense.......................48.81585% balance.......................32.13380% hyperoffense..................14.59666% voltturn...................... 6.78988% hail.......................... 4.13592% semistall..................... 3.46678% sun........................... 2.81434% trickroom..................... 2.43073% sunoffense.................... 1.16687% stall......................... 0.98691% monotype...................... 0.78848% hailoffense................... 0.53772% rain.......................... 0.41113% monobug....................... 0.34888% choice........................ 0.27027% sand.......................... 0.20933% monoice....................... 0.11536% tailwind...................... 0.10900% rainoffense................... 0.09558% dragmag....................... 0.06704% mononormal.................... 0.06074% gravity....................... 0.05738% trickhail..................... 0.05189% monograss..................... 0.04187% monofire...................... 0.04031% monoflying.................... 0.03898% monodark...................... 0.03025% monofighting.................. 0.02873% monoelectric.................. 0.02457% monowater..................... 0.02198% multiweather.................. 0.02017% monopoison.................... 0.01471% monopsychic................... 0.01445% monorock...................... 0.01117% tricksun...................... 0.00931% sandstall..................... 0.00754% monoground.................... 0.00737% monoghost..................... 0.00591% hailstall..................... 0.00516% trapper....................... 0.00482% tricksand..................... 0.00306% monofairy..................... 0.00288% monosteel..................... 0.00162% Stalliness (mean: -0.236) |# -2.0|# |#### -1.5|####### |######### -1.0|################# |#################### -0.5|########################## |############################## 0.0|########################### |###################### +0.5|############## |########### +1.0|#### |#### +1.5|## | +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%