weatherless...................93.35877% offense.......................44.79639% balance.......................33.41990% hyperoffense..................15.75355% voltturn...................... 8.39694% semistall..................... 4.60555% hail.......................... 3.61642% sun........................... 2.60927% trickroom..................... 2.59996% stall......................... 1.42462% sunoffense.................... 1.29209% hailoffense................... 0.26832% rain.......................... 0.23540% sand.......................... 0.18021% monotype...................... 0.15435% choice........................ 0.11851% rainoffense................... 0.09415% dragmag....................... 0.05942% monobug....................... 0.05897% tailwind...................... 0.05294% monoice....................... 0.04387% monofire...................... 0.01385% monograss..................... 0.01384% gravity....................... 0.00835% monoelectric.................. 0.00764% trapper....................... 0.00718% trickhail..................... 0.00596% monoflying.................... 0.00560% monofighting.................. 0.00420% monopoison.................... 0.00372% mononormal.................... 0.00165% tricksun...................... 0.00163% monowater..................... 0.00098% monopsychic................... 0.00027% monodark...................... 0.00017% multiweather.................. 0.00006% monoghost..................... 0.00004% monorock...................... 0.00004% monosteel..................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.203) |# -2.0|# |##### -1.5|######### |####### -1.0|############ |############## -0.5|#################### |############################## 0.0|######################### |######################## +0.5|############# |######## +1.0|#### |###### +1.5|## |# +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.54%