sand..........................50.74241% weatherless...................44.17590% offense.......................42.34819% hyperoffense..................35.01740% sandoffense...................17.80974% balance.......................14.32887% stall......................... 4.90470% semistall..................... 3.40084% rain.......................... 3.20068% sandstall..................... 2.90900% hail.......................... 1.90753% rainoffense................... 1.55678% voltturn...................... 1.46359% dragmag....................... 1.41719% choice........................ 1.25378% trickroom..................... 0.71973% monotype...................... 0.68724% tricksand..................... 0.35190% hailstall..................... 0.32699% multiweather.................. 0.24765% sun........................... 0.22369% monowater..................... 0.16929% monosteel..................... 0.13932% gravity....................... 0.12384% sunoffense.................... 0.11886% hailoffense................... 0.08470% monofighting.................. 0.07480% monopsychic................... 0.06951% monoice....................... 0.06462% monorock...................... 0.02956% monograss..................... 0.02904% batonpass..................... 0.02644% monoground.................... 0.02258% monopoison.................... 0.02240% monobug....................... 0.02180% monodark...................... 0.01713% trickhail..................... 0.00953% monofire...................... 0.00848% mononormal.................... 0.00707% monoflying.................... 0.00585% monodragon.................... 0.00444% monoelectric.................. 0.00440% tailwind...................... 0.00427% monoghost..................... 0.00151% trapper....................... 0.00111% rainstall..................... 0.00081% monofairy..................... 0.00038% Stalliness (mean: -0.518) -2.0|#### |######### -1.5|################# |########################### -1.0|########################### |############################## -0.5|################### |################# 0.0|################ |######### +0.5|####### |###### +1.0|#### |### +1.5|### |### +2.0|#### |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.48%