sand..........................52.31088% weatherless...................44.13746% offense.......................42.20352% hyperoffense..................35.90790% sandoffense...................17.93620% balance.......................11.82854% stall......................... 5.59484% semistall..................... 4.46520% sandstall..................... 3.15987% rain.......................... 2.28797% voltturn...................... 1.95429% rainoffense................... 1.74446% dragmag....................... 1.58242% hail.......................... 1.42318% choice........................ 0.77894% hailstall..................... 0.51581% trickroom..................... 0.30691% gravity....................... 0.27187% monotype...................... 0.24993% multiweather.................. 0.20619% tricksand..................... 0.16192% monowater..................... 0.09157% monosteel..................... 0.07916% hailoffense................... 0.07008% sun........................... 0.04727% monodark...................... 0.02647% sunoffense.................... 0.01930% monopsychic................... 0.01460% monofighting.................. 0.01088% monoice....................... 0.00820% monorock...................... 0.00543% monoflying.................... 0.00311% monoelectric.................. 0.00286% monobug....................... 0.00240% monodragon.................... 0.00165% monopoison.................... 0.00132% monoground.................... 0.00122% monograss..................... 0.00094% batonpass..................... 0.00040% trapper....................... 0.00033% trickhail..................... 0.00015% rainstall..................... 0.00008% monoghost..................... 0.00006% monofire...................... 0.00006% mononormal.................... 0.00001% tailwind...................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.510) -2.0|### |############ -1.5|################ |########################## -1.0|########################### |############################## -0.5|#################### |############# 0.0|############## |###### +0.5|##### |####### +1.0|#### |#### +1.5|#### |## +2.0|#### |## +2.5|# | more negative = more offensive, more positive = more stall one # = 0.50%