sand..........................57.21343% offense.......................46.74376% weatherless...................41.57960% hyperoffense..................30.93367% sandoffense...................12.09584% balance....................... 9.25313% semistall..................... 7.36436% stall......................... 5.70509% sandstall..................... 4.56935% voltturn...................... 3.08483% choice........................ 1.45110% hail.......................... 0.96867% dragmag....................... 0.68460% gravity....................... 0.44277% rain.......................... 0.25716% rainoffense................... 0.19528% hailstall..................... 0.11298% monotype...................... 0.09794% trickroom..................... 0.08846% tricksand..................... 0.07495% monowater..................... 0.03712% hailoffense................... 0.03379% multiweather.................. 0.02954% monodark...................... 0.02719% monosteel..................... 0.01742% sun........................... 0.01070% sunoffense.................... 0.00481% monopsychic................... 0.00385% monofighting.................. 0.00292% monoelectric.................. 0.00253% monoflying.................... 0.00232% monorock...................... 0.00152% monobug....................... 0.00132% monoice....................... 0.00108% monopoison.................... 0.00058% monograss..................... 0.00004% monodragon.................... 0.00003% trapper....................... 0.00003% monofire...................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% monoghost..................... 0.00000% batonpass..................... 0.00000% mononormal.................... 0.00000% trickhail..................... 0.00000% tailwind...................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.369) -2.0|# |#### -1.5|########## |######################### -1.0|################### |############################## -0.5|################# |####### 0.0|####################### |### +0.5|#### |##### +1.0|#### |### +1.5|####### |# +2.0|## |# +2.5|### |## more negative = more offensive, more positive = more stall one # = 0.58%