weatherless...................41.12758% balance.......................36.58820% sand..........................33.28601% offense.......................31.60120% hyperoffense..................20.60790% rain..........................20.36747% semistall..................... 6.38981% voltturn...................... 5.46070% stall......................... 4.81288% sun........................... 3.37326% dragmag....................... 2.73765% hail.......................... 2.71457% sandstall..................... 2.11451% sandoffense................... 1.80948% choice........................ 1.75510% monotype...................... 1.69617% rainoffense................... 1.42588% trickroom..................... 1.11554% multiweather.................. 0.86144% monowater..................... 0.66442% rainstall..................... 0.65751% hailoffense................... 0.63048% gravity....................... 0.50889% tricksand..................... 0.48796% trickrain..................... 0.43240% monofighting.................. 0.42884% sunstall...................... 0.38853% tailwind...................... 0.37123% hailstall..................... 0.35244% monoground.................... 0.17243% monosteel..................... 0.09032% monobug....................... 0.07795% sunoffense.................... 0.05942% monopsychic................... 0.05798% monodragon.................... 0.05462% tricksun...................... 0.04706% monoflying.................... 0.04256% monoice....................... 0.03224% monoghost..................... 0.01663% monodark...................... 0.01608% trickhail..................... 0.01434% monograss..................... 0.01429% mononormal.................... 0.01167% monofire...................... 0.00997% monoelectric.................. 0.00739% monorock...................... 0.00731% monopoison.................... 0.00422% batonpass..................... 0.00165% monofairy..................... 0.00158% trapper....................... 0.00063% Stalliness (mean: -0.102) -2.0|######### |###### -1.5|############ |################ -1.0|############## |############## -0.5|############### |###################### 0.0|############################## |########################### +0.5|#################### |##################### +1.0|########### |####### +1.5|### |#### +2.0|## |## +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%