weatherless...................37.44516% sand..........................36.68789% balance.......................32.34438% offense.......................30.97145% hyperoffense..................25.08432% rain..........................20.51849% stall......................... 6.65809% voltturn...................... 5.12743% semistall..................... 4.94176% sandstall..................... 3.50300% dragmag....................... 3.28437% sun........................... 2.87177% hail.......................... 2.83347% choice........................ 2.23852% rainoffense................... 1.71508% sandoffense................... 1.33843% monotype...................... 1.24511% gravity....................... 1.15916% monofighting.................. 1.11341% rainstall..................... 0.64521% trickroom..................... 0.61594% hailoffense................... 0.60051% sunstall...................... 0.57234% hailstall..................... 0.49668% tailwind...................... 0.47052% multiweather.................. 0.35599% tricksand..................... 0.22994% trickrain..................... 0.20174% tricksun...................... 0.10603% sunoffense.................... 0.04332% monowater..................... 0.02905% monopsychic................... 0.02186% monosteel..................... 0.01737% monobug....................... 0.01412% monoflying.................... 0.01228% monodragon.................... 0.01169% monoice....................... 0.00997% monograss..................... 0.00575% monoground.................... 0.00378% monoghost..................... 0.00261% trickhail..................... 0.00237% monodark...................... 0.00211% monofire...................... 0.00056% monoelectric.................. 0.00049% monopoison.................... 0.00032% mononormal.................... 0.00026% monorock...................... 0.00011% trapper....................... 0.00000% batonpass..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.175) -2.0|########## |########### -1.5|################ |################## -1.0|################# |################ -0.5|############## |##################### 0.0|############################## |########################## +0.5|#################### |################## +1.0|######## |##### +1.5|### |##### +2.0|### |## +2.5|#### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%