sand..........................43.06974% balance.......................34.50625% weatherless...................33.92286% offense.......................26.13612% hyperoffense..................23.72305% rain..........................17.66555% stall.........................10.96650% voltturn...................... 6.95407% sandstall..................... 5.86712% semistall..................... 4.66807% dragmag....................... 2.99670% sun........................... 2.72569% hail.......................... 2.63456% choice........................ 1.91701% sunstall...................... 1.23744% rainstall..................... 1.11482% sandoffense................... 0.99885% gravity....................... 0.80967% trickroom..................... 0.64069% rainoffense................... 0.44624% hailstall..................... 0.39329% hailoffense................... 0.27180% monotype...................... 0.15590% tricksun...................... 0.12152% monofighting.................. 0.11914% tailwind...................... 0.10105% sunoffense.................... 0.06064% multiweather.................. 0.01840% monowater..................... 0.01534% monosteel..................... 0.00806% monoflying.................... 0.00331% monobug....................... 0.00320% monodragon.................... 0.00300% tricksand..................... 0.00275% trickrain..................... 0.00172% monopsychic................... 0.00127% monograss..................... 0.00092% monoice....................... 0.00072% monoghost..................... 0.00053% monodark...................... 0.00029% monofire...................... 0.00006% monoground.................... 0.00004% monopoison.................... 0.00004% monoelectric.................. 0.00002% mononormal.................... 0.00001% monorock...................... 0.00001% trickhail..................... 0.00000% trapper....................... 0.00000% batonpass..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.017) -2.0|######## |########### -1.5|############ |############### -1.0|############ |######### -0.5|########### |########### 0.0|############################## |###################### +0.5|################# |################## +1.0|###### |### +1.5|#### |####### +2.0|#### |## +2.5|####### |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.47%