weatherless...................80.95110% balance.......................37.92649% offense.......................28.45400% sand..........................15.75889% hyperoffense..................15.17178% stall......................... 9.70096% semistall..................... 8.74676% voltturn...................... 5.63425% sun........................... 4.12960% multiweather.................. 1.71991% rain.......................... 0.89933% dragmag....................... 0.87849% sandoffense................... 0.76938% monotype...................... 0.57579% sandstall..................... 0.45513% trickroom..................... 0.33874% monowater..................... 0.21438% tailwind...................... 0.18897% sunoffense.................... 0.17384% monopsychic................... 0.16280% choice........................ 0.11402% hail.......................... 0.11222% monoflying.................... 0.06538% monobug....................... 0.06344% trickrain..................... 0.04142% monodragon.................... 0.03637% allweather.................... 0.02602% sunstall...................... 0.01809% mononormal.................... 0.00953% monosteel..................... 0.00913% rainoffense................... 0.00911% trickhail..................... 0.00712% monoelectric.................. 0.00558% rainstall..................... 0.00546% tricksand..................... 0.00544% gravity....................... 0.00455% monoghost..................... 0.00346% monodark...................... 0.00208% monorock...................... 0.00141% monoground.................... 0.00108% monopoison.................... 0.00097% monofairy..................... 0.00038% monofighting.................. 0.00014% monograss..................... 0.00004% hailstall..................... 0.00003% monofire...................... 0.00002% monoice....................... 0.00001% hailoffense................... 0.00000% Stalliness (mean: 0.140) -2.0|#### |######## -1.5|######### |########### -1.0|############ |################### -0.5|################## |################# 0.0|####################### |############################## +0.5|#################### |############################ +1.0|########## |######## +1.5|############ |###### +2.0|##### |### +2.5|### |### +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%