weatherless...................83.06063% balance.......................31.27426% offense.......................25.11355% stall.........................17.80635% hyperoffense..................15.14515% sand..........................14.66979% semistall.....................10.66070% voltturn...................... 4.98374% sun........................... 3.41051% multiweather.................. 2.05589% rain.......................... 1.01531% dragmag....................... 0.90481% sandoffense................... 0.76458% sandstall..................... 0.75546% monotype...................... 0.63334% tailwind...................... 0.35708% trickroom..................... 0.30603% monowater..................... 0.27668% monopsychic................... 0.18344% hail.......................... 0.11368% choice........................ 0.09593% allweather.................... 0.07063% monodragon.................... 0.06201% monoflying.................... 0.05747% mononormal.................... 0.02936% monobug....................... 0.01663% trickhail..................... 0.00626% gravity....................... 0.00590% monoelectric.................. 0.00580% sunoffense.................... 0.00553% rainoffense................... 0.00332% monosteel..................... 0.00125% rainstall..................... 0.00049% tricksand..................... 0.00045% sunstall...................... 0.00030% monorock...................... 0.00022% monoghost..................... 0.00020% monodark...................... 0.00016% monoground.................... 0.00011% trickrain..................... 0.00004% monofairy..................... 0.00002% monopoison.................... 0.00001% monofighting.................. 0.00000% hailstall..................... 0.00000% monograss..................... 0.00000% monofire...................... 0.00000% monoice....................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: 0.320) -2.0|### |############# -1.5|########## |################ -1.0|################ |###################### -0.5|################### |################ 0.0|######################### |############################## +0.5|########################### |############################## +1.0|############ |############## +1.5|############################## |########## +2.0|####### |####### +2.5|######### |###### +3.0|# more negative = more offensive, more positive = more stall one # = 0.31%