balance.......................63.40295% weatherless...................56.04430% offense.......................30.38027% rain..........................16.35178% sun...........................14.39079% sand..........................11.41595% tailwind...................... 9.23847% trickroom..................... 7.18015% voltturn...................... 6.22145% semistall..................... 4.75642% hail.......................... 3.78969% multiweather.................. 1.99249% tricksand..................... 1.83897% hyperoffense.................. 0.84831% tricksun...................... 0.71479% batonpass..................... 0.64727% stall......................... 0.61205% monotype...................... 0.59991% trickhail..................... 0.58453% monosteel..................... 0.15123% monobug....................... 0.13507% choice........................ 0.12583% monofire...................... 0.09940% monoice....................... 0.08439% trickrain..................... 0.07468% sunstall...................... 0.06664% sandstall..................... 0.06653% monowater..................... 0.06266% monorock...................... 0.04998% monoelectric.................. 0.04519% monodragon.................... 0.04448% rainoffense................... 0.04401% monopsychic................... 0.04133% sunoffense.................... 0.02830% monoghost..................... 0.02022% rainstall..................... 0.00846% monopoison.................... 0.00043% mononormal.................... 0.00030% monograss..................... 0.00029% sandoffense................... 0.00014% gravity....................... 0.00013% dragmag....................... 0.00001% hailoffense................... 0.00000% monofighting.................. 0.00000% monoflying.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.188) -1.5| | -1.0|## |### -0.5|##### |############# 0.0|########################## |############################## +0.5|############## |########## +1.0|## |### +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.92%