weatherless...................77.30214% offense.......................46.20660% balance.......................29.46077% voltturn......................13.63683% hyperoffense..................10.40067% sand.......................... 9.24269% stall......................... 7.74899% rain.......................... 6.20857% semistall..................... 6.18297% sun........................... 6.14271% trickroom..................... 2.69774% hail.......................... 2.38049% monotype...................... 1.32322% multiweather.................. 1.20772% sandstall..................... 0.89400% sandoffense................... 0.50047% dragmag....................... 0.40039% choice........................ 0.28872% hailoffense................... 0.27411% sunoffense.................... 0.27105% monobug....................... 0.19160% monowater..................... 0.15270% rainoffense................... 0.12053% monofire...................... 0.12032% mononormal.................... 0.11416% monoground.................... 0.10446% monofighting.................. 0.10240% monosteel..................... 0.08355% monodark...................... 0.07344% monoelectric.................. 0.07167% sunstall...................... 0.07159% monopoison.................... 0.07150% tailwind...................... 0.06943% tricksun...................... 0.06925% trickhail..................... 0.04810% rainstall..................... 0.04534% monoice....................... 0.04142% trickrain..................... 0.03861% monoghost..................... 0.03825% monopsychic................... 0.03798% tricksand..................... 0.03707% monofairy..................... 0.03683% monodragon.................... 0.03456% monorock...................... 0.02736% monoflying.................... 0.02397% allweather.................... 0.02114% monograss..................... 0.01565% hailstall..................... 0.00619% gravity....................... 0.00487% swagplay...................... 0.00110% trapper....................... 0.00100% fear.......................... 0.00000% Stalliness (mean: 0.046) -2.0|# |###### -1.0|################# |############################## 0.0|############################## |################## +1.0|######### |##### +2.0|### |## +3.0|## |## more negative = more offensive, more positive = more stall one # = 0.80%