weatherless...................78.75019% offense.......................45.53574% balance.......................26.86415% voltturn......................14.97879% hyperoffense..................10.83545% sand..........................10.56128% stall.........................10.50931% semistall..................... 6.25536% rain.......................... 5.43842% sun........................... 4.73301% trickroom..................... 2.81785% hail.......................... 1.80534% sandstall..................... 1.39324% multiweather.................. 1.24365% sandoffense................... 0.70389% dragmag....................... 0.37600% monotype...................... 0.32061% choice........................ 0.29491% sunoffense.................... 0.16551% hailoffense................... 0.12793% monobug....................... 0.09513% rainoffense................... 0.08262% tailwind...................... 0.08007% tricksun...................... 0.06844% trickhail..................... 0.06230% sunstall...................... 0.03454% monowater..................... 0.03234% monofire...................... 0.03209% mononormal.................... 0.02298% monoelectric.................. 0.02274% tricksand..................... 0.02171% monoground.................... 0.02121% monofighting.................. 0.01936% rainstall..................... 0.01921% trickrain..................... 0.01847% monoice....................... 0.01600% monosteel..................... 0.01432% allweather.................... 0.01376% monodark...................... 0.01283% gravity....................... 0.01111% monopoison.................... 0.01065% monofairy..................... 0.00540% monopsychic................... 0.00436% monograss..................... 0.00340% monoflying.................... 0.00307% hailstall..................... 0.00269% monoghost..................... 0.00255% swagplay...................... 0.00155% monodragon.................... 0.00155% monorock...................... 0.00117% trapper....................... 0.00003% fear.......................... 0.00000% Stalliness (mean: 0.106) -2.0|# |####### -1.0|############## |############################## 0.0|########################### |################ +1.0|######## |###### +2.0|### |### +3.0|## |## more negative = more offensive, more positive = more stall one # = 0.83%