weatherless...................97.14260% offense.......................38.51045% balance.......................37.10235% hyperoffense..................14.59251% semistall..................... 5.25979% monotype...................... 4.57451% stall......................... 4.53490% batonpass..................... 3.20900% voltturn...................... 2.42052% sun........................... 1.58674% dragmag....................... 1.05514% monodragon.................... 1.00002% mononormal.................... 0.94393% monoflying.................... 0.93511% monopsychic................... 0.92573% rain.......................... 0.78262% monosteel..................... 0.72708% monoelectric.................. 0.43656% hail.......................... 0.40776% choice........................ 0.38318% monoground.................... 0.34345% trapper....................... 0.28709% sand.......................... 0.23011% multiweather.................. 0.14795% monoghost..................... 0.14774% monobug....................... 0.10230% trickroom..................... 0.08715% sunoffense.................... 0.04949% rainoffense................... 0.04514% monopoison.................... 0.04066% monofire...................... 0.03453% monowater..................... 0.02673% sandoffense................... 0.02474% monodark...................... 0.01802% monofairy..................... 0.01722% hailstall..................... 0.01633% monorock...................... 0.01608% tailwind...................... 0.00432% monograss..................... 0.00315% trickrain..................... 0.00082% monoice....................... 0.00063% monofighting.................. 0.00054% sandstall..................... 0.00012% rainstall..................... 0.00010% sunstall...................... 0.00006% gravity....................... 0.00000% hailoffense................... 0.00000% fear.......................... 0.00000% allweather.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.076) -3.0| | -2.0|### |###### -1.0|################ |###################### 0.0|############################## |##################### +1.0|######### |##### +2.0|# |## +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.86%