weatherless...................63.31560% offense.......................57.74165% balance.......................34.96209% rain..........................13.70354% sun...........................12.77678% trickroom..................... 8.78042% sand.......................... 8.59894% hail.......................... 7.60024% multiweather.................. 5.93997% voltturn...................... 5.23676% hyperoffense.................. 4.43629% tricksun...................... 2.52600% choice........................ 2.12199% semistall..................... 2.03462% monotype...................... 1.30951% tailwind...................... 0.84013% stall......................... 0.82535% tricksand..................... 0.58997% sandoffense................... 0.42967% trickrain..................... 0.42213% rainoffense................... 0.28216% monoice....................... 0.22867% sandstall..................... 0.22769% monowater..................... 0.20420% monobug....................... 0.19813% monopoison.................... 0.18026% batonpass..................... 0.13169% monodragon.................... 0.11342% monofire...................... 0.10584% monoghost..................... 0.08462% sunoffense.................... 0.08179% monoelectric.................. 0.07539% monorock...................... 0.07087% hailoffense................... 0.03944% monopsychic................... 0.03538% monograss..................... 0.01416% monofighting.................. 0.00844% Stalliness (mean: -0.109) -1.5|# |### -1.0|####### |############# -0.5|################## |############################## 0.0|######################## |################## +0.5|############ |####### +1.0|## |## +1.5| |# +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.72%