offense.......................69.92833% weatherless...................56.92539% balance.......................25.77071% rain..........................17.71051% sun...........................14.09328% hail..........................12.31706% trickroom.....................11.09604% multiweather.................. 8.97357% voltturn...................... 8.91882% sand.......................... 7.92733% choice........................ 6.06139% tricksun...................... 3.19706% hyperoffense.................. 2.33441% tricksand..................... 1.42511% semistall..................... 1.04666% stall......................... 0.91988% trickrain..................... 0.84748% tailwind...................... 0.83474% monotype...................... 0.44329% monoice....................... 0.17735% sandstall..................... 0.15499% monobug....................... 0.11005% monowater..................... 0.10941% sandoffense................... 0.04503% batonpass..................... 0.03719% monopoison.................... 0.02921% rainoffense................... 0.02473% monorock...................... 0.01048% monodragon.................... 0.00523% monofighting.................. 0.00154% monograss..................... 0.00000% sunoffense.................... 0.00000% monopsychic................... 0.00000% monoghost..................... 0.00000% hailoffense................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.154) -1.5| |# -1.0|#### |########## -0.5|############## |############################## 0.0|#################### |###### +0.5|###### |##### +1.0| |# +1.5| |# +2.0| | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 1.01%